Work completed on Wayfinder while working at Airship Syndicate. During my time working on this project I work directly on Visual Development and implementation of the HUD and menus shown as well as many others.
During my time working on Ruined King I complete some Visual Development on some front end menus as well a Gameplay Map UI and a large number of hand painted icons.
Examples of layout, icon, illustration, and implementation work from my time working on Mortal Kombat Mobile.
Title was Released in 2015 on IOS and Android and is currently a live supported title.
Work was completed in both UE3 and UE4 game engines. I worked on new content and features in UE3. I also work on the porting project from UE3 to UE4 and new features and content in UE4.
Examples of layout, icon, illustration, and implementation work from my time working on Mortal Injustice 2 Mobile.
Title was Released in 2017 on IOS and Android and is currently a live supported title.
Work was completed in UE4 game engine.
Examples of layout, icon, illustration, and implementation work from my time working on Gemini: Heroes Reborn.
Title was Released in 2016 on PS4, Xbox One, and Steam. We also simultaneously released a mobile companion game called Heroes Reborn Enigma for IOS and Android
Work for both games were completed in UE4 game engine.
Examples of layout, icon, illustration, and implementation work from my time working on The Walking Dead Survival Online [Working Title].
Title was planned for a PS4, Xbox One, and Steam platforms. The game was cancelled after the production of a vertical slice.
Work was completed in UE4 game engine.
Examples of layout, icon, illustration, and implementation work from my time working on Outpost Zero.
Title was Released in Early Access on Steam in 2018 is currently a live supported title.
Work was completed in UE4 game engine.
Examples of layout, icon, illustration, and implementation work from my time working on various released and unreleased titles.
These projects were planned for a mix of Console, PC, and mobile platforms.
Work was completed in Unity, UE4, and proprietary game engines.
Examples of illustration and concept pieces from my professional and personal work.
Work was sketched and painted in Adobe Photoshop.
Several quick sketches and paintings done for practice or personal work. Done in Photoshop, Clip Paint Studio, and on paper.