dan.heit@gmail.com
PC/CONSOLE/VR TITLES
Early Access- Coming Soon
PS5 | PS4 | Steam
Released 2021
PS4 | Xbox One | Steam
Unreleased game- TBD
Xbox Series X | Xbox One
Released Early access 2018
Steam
Unreleased game- TBD
PS4 | Xbox One | Steam
Released 2016
PS4 | Xbox One | Steam
Released 2016
Vive | Steam VR | PSVR
MOBILE TITLES
Released 2017 [Live Service Game]
IOS | Android
Released 2015 [Live Service Game]
IOS | Android
Released 2015
IOS | Android
EXPERIENCE
PRINCIPAL UI DESIGNER
Airship Syndicate [2019 - Current ]
Establish visual direction, style guidelines, and implementation standards
Developed visual designs for frontend, HUD, and menus
Created detailed user stories for interactive wireframes for menu stacks
Implented prototype menu and HUD features to prove out menu flows and allow for early iteration and feadback on user experience designs
Designed thorough mocks that helped visualize systems to product holders to pitch early designs
SENIOR UI ARTIST
Certain Affinity [2019 - 2020]
Created visual development comps for HUD and front-end menus
Used UE4 visual scripting to stand up functioning IU systems such as an objective system, subtitles, weapon inventory, and re-mappable in-line button prompts
Implemented all art, animations, and vfx
Created wireframes for HUD and front-end menus
SENIOR UI ARTIST
Netherrealm Studios [ 2016 -2019 ]
Established direction for aesthetics of UI by generating mood boards, style tiles, and style guide documentation
Reviewed, gave feedback, and approved outsourced UI art assets
Implemented UI for large scale features
Trained and assisted other UI Artists with UI implementation•Produced comps for menu and HUD interfaces
Created vector and raster artwork for icons, tiles, and character illustrations
SENIOR UI DESIGNER
Phosphor Games Studio [ Feb 2015 - June 2016 ]
Designed and implemented responsive HUD and Menu systems for Xbox One, PS4, Steam, mobile, and VR platforms using Unreal Engine 4.
Created wireframes and interactive prototypes of user experiences for console, mobile, and VR games.
Created high resolution textures and materials for in-game props and collectibles.
Illustrated concept pieces for game pitches or feature requests.
EDUCATION
2D ART AND ANIMATION CERTIFICATE [ 2006 ]
The Art Institute of Toronto [2D Art and Animation Program]
Toronto, ON, Canada