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DAN HEIT

UI DESIGNER

  • HOME
  • UI DESIGN
  • ILLUSTRATION
  • ANIMATION
  • SKETCHBOOK
  • RESUME

CONTACT INFO

dan.heit@gmail.com

PC/CONSOLE/VR TITLES

WAYFINDER

Early Access- Coming Soon

PS5 | PS4 | Steam

RUINED KING: A LEAGUE OF LEGENDS STORY

Released 2021

PS4 | Xbox One | Steam

PERFECT DARK

Unreleased game- TBD

Xbox Series X | Xbox One

OUTPOST ZERO

Released Early access 2018

Steam

THE WALKING DEAD

Unreleased game- TBD

PS4 | Xbox One | Steam

GEMINI: HEROES REBORN

Released 2016

PS4 | Xbox One | Steam

THE BROOKHAVEN EXPERIMENT

Released 2016

Vive | Steam VR | PSVR 

 

MOBILE TITLES

 
 

INJUSTICE 2 MOBILE

Released 2017 [Live Service Game]

IOS | Android

MORTAL KOMBAT MOBILE

Released 2015 [Live Service Game]

IOS | Android

HEROES REBORN: ENIGMA

Released 2015

IOS | Android

 

EXPERIENCE

PRINCIPAL UI DESIGNER

Airship Syndicate [2019 - Current ]

  • Establish visual direction, style guidelines, and implementation standards

  • Developed visual designs for frontend, HUD, and menus

  • Created detailed user stories for interactive wireframes for menu stacks

  • Implented prototype menu and HUD features to prove out menu flows and allow for early iteration and feadback on user experience designs

  • Designed thorough mocks that helped visualize systems to product holders to pitch early designs

SENIOR UI ARTIST

Certain Affinity [2019 - 2020]

  • Created visual development comps for HUD and front-end menus

  • Used UE4 visual scripting to stand up functioning IU systems such as an objective system, subtitles, weapon inventory, and re-mappable in-line button prompts

  • Implemented all art, animations, and vfx

  • Created wireframes for HUD and front-end menus

SENIOR UI ARTIST

Netherrealm Studios [ 2016 -2019 ]

  • Established direction for aesthetics of UI by generating mood boards, style tiles, and style guide documentation

  • Reviewed, gave feedback, and approved outsourced UI art assets

  • Implemented UI for large scale features

  • Trained and assisted other UI Artists with UI implementation•Produced comps for menu and HUD interfaces

  • Created vector and raster artwork for icons, tiles, and character illustrations

SENIOR UI DESIGNER

Phosphor Games Studio [ Feb 2015 - June 2016 ]

  • Designed and implemented responsive HUD and Menu systems for Xbox One, PS4, Steam, mobile, and VR platforms using Unreal Engine 4.

  • Created wireframes and interactive prototypes of user experiences for console, mobile, and VR games.

  • Created high resolution textures and materials for in-game props and collectibles.

  • Illustrated concept pieces for game pitches or feature requests.

EDUCATION

2D ART AND ANIMATION CERTIFICATE [ 2006 ]

The Art Institute of Toronto [2D Art and Animation Program]

Toronto, ON, Canada

dan.heit@gmail.com